Mineable pixels
A procedurally generated environment holds the search space. Somewhere inside is one Golden Pixel.
FIELD NOTE 001 / PRE-RELEASE
Dig through a living world of color, one ball at a time, until the only pixel that matters is yours.

Official in-game screenshot · BATTLE LAB / Steam
01 / PIXEL DESCENT
Break every pixel in a rotating procedural layout, route balls through open veins, and survive long enough to install a permanent relic.
Field boosts expire in seconds. Permanent relics survive every depth.
02 / THE BRIEF
10 Million Pixels is a short, single-player incremental game from BATTLE LAB. The public Steam page is live, the release date is not.
A procedurally generated environment holds the search space. Somewhere inside is one Golden Pixel.
Seven ball colors, each with a different way to chew through the field.
The developer says thousands of balls can bounce at once while staying above 60 FPS.
03 / THE LOOP
The confirmed loop is deliberately legible: mine pixels, turn them into currency, then spend that currency on more ways to mine.
Launch balls into the field and let physics do the first pass.
Convert mined pixels into more balls and stronger abilities.
Push into a procedural map hiding handcrafted objects and upgrades.
Follow the erosion trail to the one pixel that ends the search.
04 / SIGNAL FEED
“I didn't even announce the game yet, and this legend somehow found it and gave it a shoutout. Well, this is my new game 10 Million Pixels.”
X CLIPA Japanese-language gameplay clip and Steam link helped the project surface before its announcement.
Read the post ↗BATTLE LAB frames the game as a “Breakout incremental”: thousands of balls, erosion, and one Golden Pixel.
Read the dev post ↗Coming soon on Windows PC. English and Japanese are listed with full audio support.
Check the source ↗05 / WATCH
01:06“Find the one golden pixel.” The first official look at the full mining loop.
01:06A quick community spotlight on the colored-ball abilities.
06 / EARLY GUIDES
These are pre-release notes based only on the public Steam description. Expect details to change when the game ships.
Start by learning the behavior of each ball. The public page confirms seven unique abilities.
Mined pixels are currency. Reinvest early into more balls, then use special upgrade-pixels to unlock and tune their abilities.
There is no final upgrade tree yet. Treat this as a rule of thumb: more active balls means more surfaces touched per cycle.
The world is procedural, but hidden objects are handcrafted. Scan newly opened pockets before you push deeper.
Special upgrade-pixels and handcrafted objects are hidden in the mine. The Golden Pixel is somewhere in the 10 million-pixel world.
07 / FIELD CAPTURES



08 / QUICK ANSWERS
It is a short, single-player incremental mining game by BATTLE LAB. You shoot bouncing balls to break pixels, earn currency, unlock ball abilities, and search for a Golden Pixel.
The Steam listing currently says Coming soon. No public date has been announced.
The live Steam page is the official wishlist destination. The game is currently listed for Windows PC.
No demo is listed on the public Steam page as of our latest check. We will update this page when that changes.